2D Game Development



Who I am
About Me
Personally
My name is Armin Kamsi & I was born in Southern California. I have many interests. I love to watch soccer, listen to music, & play video games. Some of my inspirations are ConcernedApe (Stardew Valley, Haunted Choclatier), my mom, & my girlfriend. I also love to go road-tripping with my friends!
Professionally
I am an independent game developer with 4 years of experience. I have created many games in the past, my current project being Wind Chill. I've been passionate about game development ever since I released one of my first games at age 14.
My Experience
My Games

GUN&DUN (2021)
Having trouble with your aim? Play GUN&DUN, a 2D aim trainer where you play as a gun with different colors to unlock as you progress in the various difficulties of the game. Start your aiming journey with the "Easy" mode and eventually reaching "Impossible"!

Foragery (2024)
Washed up on the shore of an abandoned island, you need to find your way back home. As you explore the top-down world of Foragery, the adventure and story captivate you. Explore the distinct buildings and climates on the islands and uncover a story that calls for more than you bargained for.

Wind Chill (TBD)
Working as a Search & Rescue officer, you must keep yourself sane and log objects you find in the woods, all while facing off against twisted creatures. With a flashlight as your only pair of eyes, you have until 6AM to find your subjects. Good luck, and remember, DO NOT GO NEAR THE STAIRS.
I began making games on itch.io (Bob and Robbers, Spik, etc.), and with the experience from the aforementioned games, I released my first game on Steam titled GUN&DUN. I then began working at Hands-On Technology Education as a camp counselor and curriculum developer. I curated a curriculum to teach kids game development which I presented at the 2023 San Diego Educators STEAM Conference along with a presentation about transitioning children from E-Sports to game development. In 2021 alongside a friend, I made a small trivia game for the Congressional App Challenge. Now, I am working on a pixelated horror, Wind Chill.