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2D Game Development

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Who I am

About Me

Personally

My name is Armin Kamsi & I was born in Southern California. I have many interests. I love to watch soccer, listen to music, & play video games. Some of my inspirations are ConcernedApe (Stardew Valley, Haunted Choclatier), my mom, & my girlfriend. I also love to go road-tripping with my friends!

Professionally

I am an independent game developer with 4 years of experience. I have created many games in the past, my current project being Wind Chill. I've been passionate about game development ever since I released one of my first games at age 14.

My Experience

My Games

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GUN&DUN (2021)

Having trouble with your aim? Play GUN&DUN, a 2D aim trainer where you play as a gun with different colors to unlock as you progress in the various difficulties of the game. Start your aiming journey with the "Easy" mode and eventually reaching "Impossible"!

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Foragery (2024)

Washed up on the shore of an abandoned island, you need to find your way back home. As you explore the top-down world of Foragery, the adventure and story captivate you. Explore the distinct buildings and climates on the islands and uncover a story that calls for more than you bargained for.

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Wind Chill (TBD)

Working as a Search & Rescue officer, you must keep yourself sane and log objects you find in the woods, all while facing off against twisted creatures. With a flashlight as your only pair of eyes, you have until 6AM to find your subjects. Good luck, and remember, DO NOT GO NEAR THE STAIRS.

I began making games on itch.io (Bob and Robbers, Spik, etc.), and with the experience from the aforementioned games, I released my first game on Steam titled GUN&DUN. I then began working at Hands-On Technology Education as a camp counselor and curriculum developer. I curated a curriculum to teach kids game development which I presented at the 2023 San Diego Educators STEAM Conference along with a presentation about transitioning children from E-Sports to game development. In 2021 alongside a friend, I made a small trivia game for the Congressional App Challenge. Now, I am working on a pixelated horror, Wind Chill.

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